Class A B C
Dette er en skabelon til en class. Actioncript-filen hedder: ABC.as.
Bemærk fil-navnet, class-navnet og constructor-navnet – som altid skal være ens.
A- B- C- D- er betegnelsen for niveauer, jeg vil referere til for at tydeliggøre strukturen i actionscript og for at gøre det nemt at implementere funktionalitet – (fx. fra andre poster i snippet-kategorien).
package { // ::: A ::: // flAAsh clAAsses importeres import flash.display.MovieClip; public class ABC extends MovieClip { // ::: B ::: // variaBBler og oBBjekter BBliver BBrugbare i kommende funktioner public function ABC() { // ::: C ::: // CConstruCCtor - Indledende handlinger } // ::: D ::: // DDiverse funktioner DDu laver DDem } }
Emner:
Linke til flash fil, movieclip, instanciering
Samme struktur på en framescript – forskelle – fordele / ulemper
OOP. Genbrug, uden copy-paste. Inheritance, Encapsulation & Polymorphism
Public, Private, Protected, Internal: Access Modifiers
Modified: 14 June 2009 • by admin
Created: 12 May 2009 • by admin
Categories: classes • overblik • snippet
Comments: be the first to comment
Created: 12 May 2009 • by admin
Categories: classes • overblik • snippet
Comments: be the first to comment
Drop_and_Catch classes
fruit class
package { import flash.display.MovieClip; import flash.events.*; public class fruit extends MovieClip { var ySpeed; var points; public function fruit() { } function INIT() { position(); addEventListener(Event.ENTER_FRAME, update); } function update(e:Event) { y+=ySpeed; if (y>stage.stageHeight) { position(); } } function position() { y=0; x=Math.random()*stage.stageWidth-width; ySpeed=(Math.random()*10)+2; } function EXIT() { removeEventListener(Event.ENTER_FRAME, update); } } }
basket class
package { import flash.display.MovieClip; import flash.events.*; public class basket extends MovieClip { public function basket() { INIT(); } function INIT() { addEventListener(Event.ENTER_FRAME, update); } function update(e:Event) { x=stage.mouseX; y=stage.stageHeight-height; } function EXIT() { removeEventListener(Event.ENTER_FRAME, update); } } }
doc class
package { import flash.display.MovieClip; import flash.events.*; import flash.ui.Mouse; public class doc extends MovieClip { var hart=new fruit ; var knife=new fruit ; var ourBasket=new basket ; var score:int=0; public function doc() { stop(); INIT(); buttonMode=true; } function INIT() { score=0; Mouse.hide(); addChild(hart); hart.gotoAndStop("hart"); hart.points=10; hart.INIT(); addChild(knife); knife.gotoAndStop("knife"); knife.points=-10; knife.INIT(); addChild(ourBasket); ourBasket.INIT(); addEventListener(Event.ENTER_FRAME, update); } function update(e:Event) { testCollision(hart); testCollision(knife); } function testCollision(someFruitName) { if (someFruitName.hitTestObject(ourBasket)) { score+= someFruitName.points; someFruitName.position(); result(); } } function result() { trace("Du har " + score + " points"); if (score>20) { EXIT(); gotoAndStop("win"); } if (score<-20) { EXIT(); gotoAndStop("lose"); } } function EXIT() { Mouse.show(); removeEventListener(Event.ENTER_FRAME, update); removeChild(hart); hart.EXIT(); removeChild(knife); knife.EXIT(); removeChild(ourBasket); ourBasket.EXIT(); } function goGame(e:MouseEvent) { gotoAndStop("game"); INIT(); }/**/ } }
Modified: 25 June 2009 • by admin
Created: 20 October 2008 • by admin
Categories: classes • oevelse
Comments: be the first to comment
Created: 20 October 2008 • by admin
Categories: classes • oevelse
Comments: be the first to comment
Bat_Ball classes
bat class
package { import flash.display.MovieClip; import flash.events.*; public class bat extends MovieClip { public function bat() { //INIT(); } function INIT() { addEventListener(Event.ENTER_FRAME, update); } function update(e:Event) { y= stage.stageHeight-(height/2); x= stage.mouseX; } function EXIT() { removeEventListener(Event.ENTER_FRAME, update); } } }
ball class
package { import flash.display.MovieClip; import flash.events.*; public class ball extends MovieClip { var xSpeed=10; var ySpeed=10; var margin=width/2; public function ball() { //INIT(); } function INIT() { y=0+margin; addEventListener(Event.ENTER_FRAME, update); } function update(e:Event) { if (x<0+margin) { x=0+margin; xBounce(); } if (x>stage.stageWidth-margin) { x=stage.stageWidth-margin; xBounce(); } if (y<0+margin) { y=0+margin; yBounce(); } if (y>=stage.stageHeight) { y=0+margin; } x+=xSpeed; y+=ySpeed; } function xBounce() { xSpeed=xSpeed*-1; gotoAndPlay("pong"); } function yBounce() { ySpeed=ySpeed*-1; gotoAndPlay("pong"); } function EXIT() { removeEventListener(Event.ENTER_FRAME, update); } } }
doc class
package { import flash.display.MovieClip; import flash.events.*; import flash.text.*; public class doc extends MovieClip { var ourBat = new bat(); var ourBall = new ball(); var score:int; var points:int=1; var scoreMIN:int=-2; var scoreMAX:int=2; public function doc() { stop(); //INIT(); back_but.addEventListener(MouseEvent.CLICK, goGame); } function INIT() { score=0; score_txt.text=score+" points yet"; addChild(ourBat); ourBat.INIT(); addChild(ourBall); ourBall.INIT(); addEventListener(Event.ENTER_FRAME, update); } function update(e:Event) { if (ourBall.hitTestObject(ourBat)) { ourBall.yBounce(); score+=points; } if (ourBall.y>stage.stageHeight) { score-=points; } result(); } function result() { //trace("Du har " + score + " points"); score_txt.text="points: "+score+" out of "+scoreMAX ; if (score==scoreMAX) { EXIT(); gotoAndStop("win"); } if (score==scoreMIN) { EXIT(); gotoAndStop("lose"); } } function EXIT() { removeEventListener(Event.ENTER_FRAME, update); removeChild(ourBat); ourBat.EXIT(); removeChild(ourBall); ourBall.EXIT(); } function goGame(e:MouseEvent) { gotoAndStop("game"); INIT(); }/**/ } }
Modified: 16 June 2009 • by admin
Created: 20 April 2008 • by admin
Categories: classes • oevelse
Comments: be the first to comment
Created: 20 April 2008 • by admin
Categories: classes • oevelse
Comments: be the first to comment
