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<channel>
	<title>curlingthebrackets &#187; as2</title>
	<atom:link href="http://curlingthebrackets.com/category/flash/flash-emne/as2-flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://curlingthebrackets.com</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Wed, 25 Jan 2012 12:33:12 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Fra AS2 til AS3 &#8211; Kort og Groft</title>
		<link>http://curlingthebrackets.com/fra-as2-til-as3-kort-og-groft/</link>
		<comments>http://curlingthebrackets.com/fra-as2-til-as3-kort-og-groft/#comments</comments>
		<pubDate>Mon, 24 Mar 2008 23:10:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[as2]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[overblik]]></category>

		<guid isPermaLink="false">http://curlingthebrackets.com/?p=166</guid>
		<description><![CDATA[Strict scripting: Type definitioner var untyped:*; // (or no typing) undefined var boolean:Boolean; // false var number:Number; // NaN var integer:int; // 0 var unsignedInteger:uint; // 0 var string:String; // null var object:Object; // null Ingen acctionscripting direkte på knapper Actionscripting på hovedtidslinien &#8211; og helst på første frame &#8211; eller i classes. Knap-actions: // [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Strict scripting: Type definitioner</strong></p>
<blockquote><p>var untyped:*; <dfn>// (or no typing) undefined</dfn><br />
var boolean:Boolean; <dfn>// false</dfn><br />
var number:Number; <dfn>// NaN</dfn><br />
var integer:int; <dfn>// 0</dfn><br />
var unsignedInteger:uint; <dfn>// 0</dfn><br />
var string:String; <dfn>// null</dfn><br />
var object:Object; <dfn>// null</dfn></p></blockquote>
<p><strong>Ingen acctionscripting direkte på knapper</strong><br />
Actionscripting på hovedtidslinien &#8211; og helst på første frame &#8211; eller i classes.</p>
<p><strong>Knap-actions: </strong></p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3"><span class="co1">// event</span>
home_button<span class="sy0">.</span><span class="kw7">addEventListener</span><span class="br0">&#40;</span><span class="kw5">MouseEvent</span><span class="sy0">.</span><span class="kw8">CLICK</span><span class="sy0">,</span> home_button_handler<span class="br0">&#41;</span><span class="sy0">;</span>
&nbsp;
<span class="co1">// handler</span>
<span class="kw3">function</span> home_button_handler<span class="br0">&#40;</span>event<span class="sy0">:</span><span class="kw5">MouseEvent</span><span class="br0">&#41;</span><span class="sy0">:</span><span class="kw1">void</span> <span class="br0">&#123;</span>
<span class="kw7">gotoAndStop</span><span class="br0">&#40;</span><span class="st0">&quot;homeLabel&quot;</span><span class="br0">&#41;</span><span class="sy0">;</span>
<span class="br0">&#125;</span></pre></div></div>

<p><strong>Properties</strong></p>
<table class="table" style="height: 310px;" border="0" width="415">
<tbody>
<tr>
<th colspan="2"></th>
</tr>
<tr>
<td><strong>ActionScript 2</strong></td>
<td><strong>ActionScript 3</strong></td>
</tr>
</tbody>
<tbody>
<tr>
<td>_name</td>
<td>name</td>
</tr>
<tr>
<td>_x</td>
<td>x</td>
</tr>
<tr>
<td>_y</td>
<td>y</td>
</tr>
<tr>
<td>_width</td>
<td>width</td>
</tr>
<tr>
<td>_height</td>
<td>height</td>
</tr>
<tr>
<td>_xscale (0-100)</td>
<td>scaleX (0-1)</td>
</tr>
<tr>
<td>_yscale (0-100)</td>
<td>scaleY (0-1)</td>
</tr>
<tr>
<td>_rotation</td>
<td>rotation</td>
</tr>
<tr>
<td>_alpha (0-100)</td>
<td>alpha (0-1)</td>
</tr>
<tr>
<td>_visible</td>
<td>visible</td>
</tr>
<tr>
<td>_xmouse</td>
<td>mouseX</td>
</tr>
<tr>
<td>_ymouse</td>
<td>mouseY</td>
</tr>
<tr>
<td>_parent</td>
<td>parent</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>loadSound (as2)</title>
		<link>http://curlingthebrackets.com/loadsound/</link>
		<comments>http://curlingthebrackets.com/loadsound/#comments</comments>
		<pubDate>Thu, 01 Nov 2007 11:23:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[as2]]></category>
		<category><![CDATA[snippet]]></category>

		<guid isPermaLink="false">http://curlingthebrackets.com/?p=121</guid>
		<description><![CDATA[var lyd1:Sound = new Sound(); lyd1.loadSound("musik.mp3",true); lyd1.stop(); o-knap.onRelease=function(){ lyd1.start(); }]]></description>
			<content:encoded><![CDATA[<blockquote>
<pre>var lyd1:Sound = new Sound();
lyd1.loadSound("musik.mp3",true);
lyd1.stop();
o-knap.onRelease=function(){
	lyd1.start();
	}</pre>
</blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Pauseknap</title>
		<link>http://curlingthebrackets.com/pauseknap/</link>
		<comments>http://curlingthebrackets.com/pauseknap/#comments</comments>
		<pubDate>Sun, 21 Oct 2007 22:24:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[as2]]></category>

		<guid isPermaLink="false">http://curlingthebrackets.com/?p=120</guid>
		<description><![CDATA[Med if else og en &#8216;boolean&#8217; Læs om syntaksen her this.soundButton.onPress = function &#40;&#41; &#123; if &#40;this.spiller != true&#41; &#123; this.gotoAndStop &#40;&#34;play&#34;&#41;; this._parent.lydloop.play &#40;&#41;; this.spiller = true; &#125; else &#123; this.gotoAndStop &#40;&#34;pause&#34;&#41;; this._parent.lydloop.stop &#40;&#41;; this.spiller = false; &#125; &#125;; Den skrabede En anden måde at lave betingelser på &#8211; læs om syntaksen her o.onRelease = [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Med if else og en &#8216;boolean&#8217;</strong><br />
Læs om syntaksen <a href="http://flash-creations.com/notes/actionscript_operators.php" target="_blank">her</a></p>

<div class="wp_syntax"><div class="code"><pre class="actionscript"><span class="kw3">this</span>.<span class="me1">soundButton</span>.<span class="kw3">onPress</span> = <span class="kw2">function</span> <span class="br0">&#40;</span><span class="br0">&#41;</span> <span class="br0">&#123;</span>
	<span class="kw1">if</span> <span class="br0">&#40;</span><span class="kw3">this</span>.<span class="me1">spiller</span> <span class="sy0">!</span>= <span class="kw2">true</span><span class="br0">&#41;</span> <span class="br0">&#123;</span>
		<span class="kw3">this</span>.<span class="kw3">gotoAndStop</span> <span class="br0">&#40;</span><span class="st0">&quot;play&quot;</span><span class="br0">&#41;</span>;
		<span class="kw3">this</span>.<span class="kw3">_parent</span>.<span class="me1">lydloop</span>.<span class="kw3">play</span> <span class="br0">&#40;</span><span class="br0">&#41;</span>;
		<span class="kw3">this</span>.<span class="me1">spiller</span> = <span class="kw2">true</span>;
	<span class="br0">&#125;</span> <span class="kw1">else</span> <span class="br0">&#123;</span>
		<span class="kw3">this</span>.<span class="kw3">gotoAndStop</span> <span class="br0">&#40;</span><span class="st0">&quot;pause&quot;</span><span class="br0">&#41;</span>;
		<span class="kw3">this</span>.<span class="kw3">_parent</span>.<span class="me1">lydloop</span>.<span class="kw3">stop</span> <span class="br0">&#40;</span><span class="br0">&#41;</span>;
		<span class="kw3">this</span>.<span class="me1">spiller</span> = <span class="kw2">false</span>;
	<span class="br0">&#125;</span>
<span class="br0">&#125;</span>;</pre></div></div>

<p><strong>Den skrabede</strong><br />
En anden måde at lave betingelser på &#8211; læs om syntaksen <a href="http://flash-creations.com/notes/actionscript_operators.php" target="_blank">her</a></p>

<div class="wp_syntax"><div class="code"><pre class="actionscript">o.<span class="kw3">onRelease</span> = <span class="kw2">function</span> <span class="br0">&#40;</span><span class="br0">&#41;</span> <span class="br0">&#123;</span>
	clicked = <span class="br0">&#40;</span><span class="sy0">!</span>clicked<span class="br0">&#41;</span> ? <span class="kw2">true</span> : <span class="kw2">false</span>;
	<span class="kw3">this</span>.<span class="kw3">_alpha</span> = <span class="br0">&#40;</span>clicked<span class="br0">&#41;</span> ? <span class="nu0">50</span> : <span class="nu0">100</span>;
<span class="br0">&#125;</span>;</pre></div></div>

]]></content:encoded>
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		</item>
		<item>
		<title>mcStatus function (as2)</title>
		<link>http://curlingthebrackets.com/mcstatus-function/</link>
		<comments>http://curlingthebrackets.com/mcstatus-function/#comments</comments>
		<pubDate>Thu, 18 Oct 2007 22:29:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[as2]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[overblik]]></category>

		<guid isPermaLink="false">http://curlingthebrackets.com/?p=115</guid>
		<description><![CDATA[mc er movieclippet med den sektionerede timeline og relevante labels. De har her samme navne som mcStatus værdierne! mcStatus er en variabel der her får værdi af trin som indgår i en logisk rækkefølge. Hvert trin betinger det næste (erstat navne med dem du arbejder med). Start med at få overblik over de forskellige mcStatus [...]]]></description>
			<content:encoded><![CDATA[<p><strong>mc</strong> er movieclippet med den sektionerede timeline og relevante labels. De har her samme navne som mcStatus værdierne!<br />
<strong>mcStatus</strong> er en variabel der her får værdi af trin som indgår i en logisk rækkefølge. Hvert trin betinger det næste (erstat navne med dem du arbejder med).</p>
<p>Start med at få overblik over de forskellige mcStatus værdier</p>
<blockquote>

<div class="wp_syntax"><div class="code"><pre class="actionscript"><span class="coMULTI">/*mcStatus værdier: sleep, awake, dressup */</span></pre></div></div>

</blockquote>
<p>Og definer så en startværdi for mcStatus</p>
<blockquote>

<div class="wp_syntax"><div class="code"><pre class="actionscript">mcStatus = <span class="st0">&quot;sleep&quot;</span>;</pre></div></div>

</blockquote>
<a name="wptoc_0_0_0"></a><h3> Kombinationer</h3>
<p><strong>Andre objekter ændrer mcStatus:</strong></p>
<blockquote>

<div class="wp_syntax"><div class="code"><pre class="actionscript">alarm_mc.<span class="kw3">onRelease</span> = <span class="kw2">function</span> <span class="br0">&#40;</span><span class="br0">&#41;</span> <span class="br0">&#123;</span>
	<span class="kw1">if</span> <span class="br0">&#40;</span>mcStatus == <span class="st0">&quot;sleep&quot;</span><span class="br0">&#41;</span> <span class="br0">&#123;</span>
		mcStatus = <span class="st0">&quot;awake&quot;</span>;
	<span class="br0">&#125;</span>
<span class="br0">&#125;</span>;
dress_mc.<span class="kw3">onRelease</span> = <span class="kw2">function</span> <span class="br0">&#40;</span><span class="br0">&#41;</span> <span class="br0">&#123;</span>
	<span class="kw1">if</span> <span class="br0">&#40;</span>mcStatus == <span class="st0">&quot;awake&quot;</span><span class="br0">&#41;</span> <span class="br0">&#123;</span>
		mcStatus = <span class="st0">&quot;dressup&quot;</span>;
	<span class="br0">&#125;</span>
<span class="br0">&#125;</span>;</pre></div></div>

</blockquote>
<p><strong>mc aktiveres ved direkte klik:</strong></p>
<blockquote>

<div class="wp_syntax"><div class="code"><pre class="actionscript">mc.<span class="kw3">onRelease</span> = <span class="kw2">function</span> <span class="br0">&#40;</span><span class="br0">&#41;</span> <span class="br0">&#123;</span>
	<span class="kw3">gotoAndPlay</span> <span class="br0">&#40;</span>mcStatus<span class="br0">&#41;</span>;
<span class="br0">&#125;</span>;</pre></div></div>

</blockquote>
<p><strong>Andre objekter ændrer mcStatus og aktiverer mc:</strong></p>
<blockquote>

<div class="wp_syntax"><div class="code"><pre class="actionscript">dress_mc.<span class="kw3">onRelease</span> = <span class="kw2">function</span> <span class="br0">&#40;</span><span class="br0">&#41;</span> <span class="br0">&#123;</span>
	<span class="kw1">if</span> <span class="br0">&#40;</span>mcStatus == <span class="st0">&quot;awake&quot;</span><span class="br0">&#41;</span> <span class="br0">&#123;</span>
		mcStatus = <span class="st0">&quot;dressup&quot;</span>;
		mc.<span class="kw3">gotoAndPlay</span> <span class="br0">&#40;</span>mcStatus<span class="br0">&#41;</span>;
	<span class="br0">&#125;</span>
<span class="br0">&#125;</span>;</pre></div></div>

</blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>attachSound i en level (as2)</title>
		<link>http://curlingthebrackets.com/attachsound-i-en-level/</link>
		<comments>http://curlingthebrackets.com/attachsound-i-en-level/#comments</comments>
		<pubDate>Wed, 18 Apr 2007 16:33:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[as2]]></category>
		<category><![CDATA[overblik]]></category>

		<guid isPermaLink="false">http://curlingthebrackets.com/?p=59</guid>
		<description><![CDATA[Til dem der har brugt attachSound i en swf, som derefter loades ind i en anden swf.. fx. ved hjælp af loadMovie eller loadMovieNum. LYDEN VIL IKKE VIRKE! Lydobjektet anbefales ofte oprettet således: lydobjekt = new Sound&#40;&#41;; lydobjekt.attachSound&#40;&#34;co2&#34;&#41;; lydobjekt.start&#40;&#41;; // Opret en pladespiller // Sæt en plade på fra Library // Spil pladen Hvor &#8216;co2&#8242; [...]]]></description>
			<content:encoded><![CDATA[<p>Til dem der har brugt attachSound i en swf, som derefter loades ind i en anden swf..<br />
fx. ved hjælp af loadMovie eller loadMovieNum.<br />
LYDEN VIL IKKE VIRKE!</p>
<p>Lydobjektet anbefales ofte oprettet således:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript">lydobjekt = <span class="kw2">new</span> <span class="kw3">Sound</span><span class="br0">&#40;</span><span class="br0">&#41;</span>;
lydobjekt.<span class="kw3">attachSound</span><span class="br0">&#40;</span><span class="st0">&quot;co2&quot;</span><span class="br0">&#41;</span>;
lydobjekt.<span class="kw3">start</span><span class="br0">&#40;</span><span class="br0">&#41;</span>;</pre></div></div>

<p><em>// Opret en pladespiller<br />
// Sæt en plade på fra Library<br />
// Spil pladen</em></p>
<p>Hvor &#8216;co2&#8242; her er linkage-navnet man har gevet sin lyd efter at have døbt den ved højreklik på lyd-symbolet &gt; linkage &gt; Linkage-name, X export to actionScript, X export in first frame.</p>
<a name="wptoc_0_0_0"></a><h2> Problemet og løsningen:</h2>
<p>Når filen så pludselig eikke er _root mere &#8211; hvilket sker når man loader den udefra med loadMovie fx., vil lydobjektet ikke kunne findes fordi der ikke er specificeret <em>hvor </em>det ligger.</p>
<p>Det løses i oprettelsen af lydobjektet således:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript"> lydobjekt = <span class="kw2">new</span> <span class="kw3">Sound</span><span class="br0">&#40;</span><span class="kw3">this</span><span class="br0">&#41;</span>;</pre></div></div>

<p>&#8216;this&#8217; peger på den rigtige placering for den level lydobjektet og lydsymbolerne ligger på..<br />
- og så virker den selvom filen nu er _level1 !</p>
]]></content:encoded>
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		</item>
		<item>
		<title>loadMovie i Levels (as2)</title>
		<link>http://curlingthebrackets.com/loadmovie-i-levels-as2/</link>
		<comments>http://curlingthebrackets.com/loadmovie-i-levels-as2/#comments</comments>
		<pubDate>Mon, 16 Apr 2007 05:54:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[as2]]></category>
		<category><![CDATA[snippet]]></category>

		<guid isPermaLink="false">http://curlingthebrackets.com/?p=58</guid>
		<description><![CDATA[Der kan loades swf-filer og jpg-, gif-, png-filer i nye &#8216;Levels&#8217;. Den åbne swf-fil vil, som den der starter, altid være &#8216;_level0&#8242;. Der forudsættes, at &#8220;nyfilm.swf ligger i samme mappe som den igangværende swf-fil&#8221; this.loadMovieNum&#40;&#34;nyfilm.swf&#34;, 1&#41;; eller: this.loadMovie&#40;&#34;etellerandet.swf&#34;, 1&#41;; Loader man en ny swf i samme Level (1), vil den nye erstatte den der var [...]]]></description>
			<content:encoded><![CDATA[<p>Der kan loades swf-filer og jpg-, gif-, png-filer i nye &#8216;Levels&#8217;.<br />
Den åbne swf-fil vil, som den der starter, altid være &#8216;_level0&#8242;.<br />
Der forudsættes, at &#8220;nyfilm.swf ligger i samme mappe som den igangværende swf-fil&#8221;</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript"><span class="kw3">this</span>.<span class="kw3">loadMovieNum</span><span class="br0">&#40;</span><span class="st0">&quot;nyfilm.swf&quot;</span>, <span class="nu0">1</span><span class="br0">&#41;</span>;</pre></div></div>

<p>eller:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript"><span class="kw3">this</span>.<span class="kw3">loadMovie</span><span class="br0">&#40;</span><span class="st0">&quot;etellerandet.swf&quot;</span>, <span class="nu0">1</span><span class="br0">&#41;</span>;</pre></div></div>

<p>Loader man en ny swf i samme Level (1), vil den nye erstatte den der var der før.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript"><span class="kw3">this</span>.<span class="kw3">loadMovie</span><span class="br0">&#40;</span><span class="st0">&quot;etellerandet.swf&quot;</span>, <span class="nu0">1</span><span class="br0">&#41;</span>;</pre></div></div>

<p>Den kan også unloades:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript"><span class="kw3">this</span>.<span class="kw3">unloadMovie</span><span class="br0">&#40;</span><span class="nu0">1</span><span class="br0">&#41;</span>;</pre></div></div>

<p>Tilbage er: _level0, og eventuelt andre eksterne filer i yderligere levels.<br />
<strong>Se tutorials:</strong><br />
<a href="http://cbtcafe.com/flash/loadmovie/loadmovie.html" target="_blank">cbtcafe.com/flash/loadmovie/loadmovie.html</a><br />
<a href="http://www.webwasp.co.uk/tutorials/b55-load/index.php" target="_blank">webwasp.co.uk/tutorials/b55-load/index.php</a><br />
Der kan også loades ind i en movieClip:<br />
<a href="http://www.hed.swinburne.edu.au/design/tutorials/flash/load_movie_tute/" target="_blank">hed.swinburne.edu.au/design/tutorials/flash/load_movie_tute/</a><br />
<a href="http://www.actionscript.org/resources/articles/218/1/Using-loadMovie----Understanding-Scale/Page1.html"  target="_blank">Understanding-Scale</a></p>
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		<item>
		<title>Guttens gang på tastatur</title>
		<link>http://curlingthebrackets.com/guttens-gang-med-tastatur/</link>
		<comments>http://curlingthebrackets.com/guttens-gang-med-tastatur/#comments</comments>
		<pubDate>Sun, 25 Mar 2007 09:33:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[as2]]></category>

		<guid isPermaLink="false">http://curlingthebrackets.com/?p=54</guid>
		<description><![CDATA[
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
			id="fm_bund_2104411098"
			class="fff"
			width="120"
			height="100">
	<param name="movie" value="http://curlingthebrackets.com/wp-content/uploads/2007/03/bund.swf" />
	<param name="flashvars" value="movie1=http://curlingthebrackets.com/wp-content/uploads/2007/03/1rodskyg.swf&amp;w=420&amp;h=220" />
	<!--[if !IE]>-->
	<object	type="application/x-shockwave-flash"
			data="http://curlingthebrackets.com/wp-content/uploads/2007/03/bund.swf"
			name="fm_bund_2104411098"
			width="120"
			height="100">
		<param name="flashvars" value="movie1=http://curlingthebrackets.com/wp-content/uploads/2007/03/1rodskyg.swf&amp;w=420&amp;h=220" />
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</object> Bevægelse med piletaster i alle retninger: 1 movieclip med indbyggede animerede retninger. Bemærk: 1 movieclip: gut. Gut hjemmefra: 4 labeled frames, 4 navngivne movieclips + en distortet skygge-version af sig selv, altsammen svarende til de 4 retninger. Hver af de 4 movieclips fx. gut_up hjemmefra: [...]]]></description>
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			id="fm_bund_584936456"
			class="fff"
			width="120"
			height="100">
	<param name="movie" value="http://curlingthebrackets.com/wp-content/uploads/2007/03/bund.swf" />
	<param name="flashvars" value="movie1=http://curlingthebrackets.com/wp-content/uploads/2007/03/1rodskyg.swf&amp;w=420&amp;h=220" />
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	<object	type="application/x-shockwave-flash"
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			name="fm_bund_584936456"
			width="120"
			height="100">
		<param name="flashvars" value="movie1=http://curlingthebrackets.com/wp-content/uploads/2007/03/1rodskyg.swf&amp;w=420&amp;h=220" />
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<p>Bevægelse med piletaster i alle retninger: 1 movieclip med indbyggede animerede retninger.<span id="more-54"></span></p>
<p><strong>Bemærk:</strong><br />
1 movieclip: gut.<br />
Gut hjemmefra: 4 labeled frames, 4 navngivne movieclips + en distortet skygge-version af sig selv, altsammen  svarende til de 4 retninger.<br />
Hver af de 4 movieclips fx. gut_up hjemmefra:<br />
er animeret med ca. 4 frames med gang på stedet i pågældende position..</p>
<p>Keys actions:<br />
4 pileretninger skal for hver event styre:</p>
<p>Navigation af de indlagte movieclips i &#8216;gut&#8217;. Fx. skal der på up-tasten sørges for af guttens retning viser bagfra-versionen, og at den animerede bagfra-version spiller. Detsamme for skyggen. (eller?)</p>
<p>En tiltagende eller faldende værdi på guttens x og y, for at flytte sig.<br />
En tiltagende eller faldende værdi på guttens xscale og yscale, for zoom-effekten, perspektivet.<br />
Begge værdier står i forhold til scenens y-akse, guttens y-værdi. Jo længere nede på skærmen guttenn er, jo større blir værdierne.</p>

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			id="fm_bund_861223511"
			class="fff"
			width="420"
			height="360">
	<param name="movie" value="http://curlingthebrackets.com/wp-content/uploads/2007/03/bund.swf" />
	<param name="flashvars" value="movie1=http://curlingthebrackets.com/wp-content/uploads/2007/03/1rodskyg.swf&amp;w=920&amp;h=550" />
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	<object	type="application/x-shockwave-flash"
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			name="fm_bund_861223511"
			width="420"
			height="360">
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<p><strong>Scriptet:</strong></p>
<blockquote><p><code>stop();<br />
var scale = this.gut._xscale;<br />
var zoom = 50;</code></p>
<p><code>this.onEnterFrame = function () {<br />
this.gut._xscale = scale * (this.gut._y / zoom);<br />
this.gut._yscale = scale * (this.gut._y / zoom);<br />
var stepx = this.gut._xscale / 4;<br />
var stepy = this.gut._xscale / 6;</code></p>
<p><code>if (Key.isDown (Key.UP)) {<br />
this.gut.gotoAndStop ("up");<br />
this.gut.gut_up.play ();<br />
this.gut.sk_up.play ();<br />
this.gut._y -= stepy;<br />
}<br />
if (Key.isDown (Key.RIGHT)) {<br />
this.gut.gotoAndStop ("right");<br />
this.gut._x += stepx;<br />
this.gut.gut_right.play ();<br />
this.gut.sk_right.play ();<br />
}<br />
if (Key.isDown (Key.DOWN)) {<br />
this.gut.gotoAndStop ("down");<br />
this.gut._y += stepy;<br />
this.gut.gut_down.play ();<br />
this.gut.sk_down.play ();<br />
}<br />
if (Key.isDown (Key.LEFT)) {<br />
this.gut.gotoAndStop ("left");<br />
this.gut._x -= stepx;<br />
this.gut.gut_left.play ();<br />
this.gut.sk_left.play ();<br />
}<br />
};</code></p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://curlingthebrackets.com/guttens-gang-med-tastatur/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Drag and Drop fluekrukke</title>
		<link>http://curlingthebrackets.com/drag-and-drop-flue/</link>
		<comments>http://curlingthebrackets.com/drag-and-drop-flue/#comments</comments>
		<pubDate>Thu, 15 Mar 2007 07:17:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[as2]]></category>

		<guid isPermaLink="false">http://curlingthebrackets.com/?p=47</guid>
		<description><![CDATA[
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			id="fm_bund_1503272648"
			class="fff"
			width="150"
			height="100">
	<param name="movie" value="http://curlingthebrackets.com/wp-content/uploads/2007/03/bund.swf" />
	<param name="flashvars" value="movie1=http://curlingthebrackets.com/wp-content/uploads/2007/03/2fangflue.swf&amp;w=420&amp;h=290" />
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	<object	type="application/x-shockwave-flash"
			data="http://curlingthebrackets.com/wp-content/uploads/2007/03/bund.swf"
			name="fm_bund_1503272648"
			width="150"
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		<param name="flashvars" value="movie1=http://curlingthebrackets.com/wp-content/uploads/2007/03/2fangflue.swf&amp;w=420&amp;h=290" />
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</object> Lille eksempel på samle-op-spil, som kan udbygges med flere baner. Bemærk: _ Animationen (passer lige til fluer), som er opnået ved hjælp af en enkelt &#8216;easing&#8217; -teknik, gående ud på: Flue-clip har et par animerede flakse frames for hver frame &#8211; regnes afstanden ud mellem [...]]]></description>
			<content:encoded><![CDATA[
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			id="fm_bund_1883311984"
			class="fff"
			width="150"
			height="100">
	<param name="movie" value="http://curlingthebrackets.com/wp-content/uploads/2007/03/bund.swf" />
	<param name="flashvars" value="movie1=http://curlingthebrackets.com/wp-content/uploads/2007/03/2fangflue.swf&amp;w=420&amp;h=290" />
	<!--[if !IE]>-->
	<object	type="application/x-shockwave-flash"
			data="http://curlingthebrackets.com/wp-content/uploads/2007/03/bund.swf"
			name="fm_bund_1883311984"
			width="150"
			height="100">
		<param name="flashvars" value="movie1=http://curlingthebrackets.com/wp-content/uploads/2007/03/2fangflue.swf&amp;w=420&amp;h=290" />
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	</object>
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</object>
<p>Lille eksempel på samle-op-spil, som kan udbygges med flere baner.</p>
<p><span id="more-47"></span><strong>Bemærk:</strong><br />
_ Animationen (passer lige til fluer), som er opnået ved hjælp af en enkelt &#8216;easing&#8217; -teknik, gående ud på:<br />
Flue-clip har et par animerede flakse frames<br />
for hver frame &#8211; regnes afstanden ud mellem mål og objekt og divideres med speed-værdien. Afstanden reduceres således hele tiden, og objektet virker bremset. Når afstanden blir minimal, tildeles objektet et nyt random mål.<br />
_ button-event-functions er indlejret i den igang-sættende funktion, for ikke at skulle gentage samme actionscript mange gange for hvert objekt.<br />
_ Der er ikke vinder eller taber scenarier (andet end en tekst der forandres)</p>

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	<param name="movie" value="http://curlingthebrackets.com/wp-content/uploads/2007/03/bund.swf" />
	<param name="flashvars" value="movie1=http://curlingthebrackets.com/wp-content/uploads/2007/03/2fangflue.swf&amp;w=410&amp;h=310" />
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<p><strong>Splash-siden:</strong><br />
<code><br />
stop ();<br />
this.lydloop.spiller = false;<br />
this.flue.onRelease = function () {<br />
&#160;&#160;this._parent.gotoAndStop ("spil");<br />
};<br />
this.lydloop.onRelease = function () {<br />
&#160;&#160;if (this.spiller == false) {<br />
&#160;&#160;&#160;&#160;this.gotoAndStop ("bzz");<br />
&#160;&#160;&#160;&#160;this.spiller = true;<br />
&#160;&#160;} else if (this.spiller == true) {<br />
&#160;&#160;&#160;&#160;this.gotoAndStop ("shh");<br />
&#160;&#160;&#160;&#160;this.spiller = false;<br />
&#160;&#160;}<br />
};<br />
</code></p>
<p><strong>Selve spil-scenariet:</strong></p>
<blockquote><p><code>stop ();<br />
/*----------------------------------*/<br />
/********* START VARIABLES **********/<br />
/*----------------------------------*/<br />
var stageWidth = Stage.width;<br />
var stageHeight = Stage.height;<br />
var speed = 7;<br />
var antalFluer = 5;<br />
var antalFlyv = 0;<br />
var fuldKrukke = false;<br />
flue1.targetx = Math.random () * stageWidth;<br />
flue1.targety = Math.random () * stageHeight;<br />
/*----------------------------------*/<br />
/********* FUNCTIONS ***************/<br />
/*----------------------------------*/<br />
function FLYV (clip) {<br />
clip.targetx = Math.random () * stageWidth;<br />
clip.targety = Math.random () * stageHeight;<br />
if (clip.fri == false || clip.fri == undefined) {<br />
this.antalFlyv += 1;<br />
clip.fri = true;<br />
}<br />
clip.onEnterFrame = function () {<br />
if ((Math.abs (clip.targetx - clip._x)) &amp;&amp; (Math.abs (clip.targety - clip._y)) &lt;= 3) {<br />
clip._x = clip.targetx;<br />
clip._y = clip.targety;<br />
clip.targetx = Math.random () * stageWidth;<br />
clip.targety = Math.random () * stageHeight;<br />
}<br />
clip._x += (clip.targetx - clip._x) / speed;<br />
clip._y += (clip.targety - clip._y) / speed;<br />
this._parent.COUNT ();<br />
};<br />
clip.onPress = function () {<br />
this.startDrag ();<br />
delete this.onEnterFrame;<br />
this._parent.krukke.gotoAndPlay ("lidoff");<br />
this._parent.knaplyd.gotoAndPlay ("fang");<br />
};<br />
clip.onRelease = clip.onReleaseOutside = function () {<br />
this.stopDrag ();<br />
if (this.hitTest (this._parent.krukke)) {<br />
this._alpha = 30;<br />
this._parent.krukke.gotoAndPlay ("lidon");<br />
if (this.fri == true) {<br />
this.fri = false;<br />
this._parent.antalFlyv -= 1;<br />
}<br />
this._parent.COUNT ();<br />
} else {<br />
this._alpha = 100;<br />
this._parent.knaplyd.gotoAndPlay ("fri");<br />
this._parent.FLYV (this);<br />
}<br />
};<br />
}<br />
function COUNT () {<br />
if (fuldKrukke == false) {<br />
if (antalFlyv &gt; 0) {<br />
this.countBox.text = "Der skal fanges: " + antalFlyv + " fluer.";<br />
} else if (antalFlyv == 0) {<br />
this.fuldKrukke = true;<br />
}<br />
}<br />
if (fuldKrukke == true) {<br />
if (antalFlyv &lt; antalFluer) {<br />
this.countBox.text = "Der er befriet: " + antalFlyv + " fluer.";<br />
} else if (antalFlyv == antalFluer) {<br />
fuldKrukke = false;<br />
}<br />
}<br />
}<br />
/*----------------------------------*/<br />
/********* START COMMANDS ************/<br />
/*----------------------------------*/<br />
FLYV (flue1);<br />
FLYV (flue2);<br />
FLYV (flue3);<br />
FLYV (flue4);<br />
FLYV (flue5);<br />
</code></p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>knap og script (as2)</title>
		<link>http://curlingthebrackets.com/gennemsigtig-knap/</link>
		<comments>http://curlingthebrackets.com/gennemsigtig-knap/#comments</comments>
		<pubDate>Wed, 07 Mar 2007 21:05:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[as2]]></category>
		<category><![CDATA[overblik]]></category>

		<guid isPermaLink="false">http://curlingthebrackets.com/?p=40</guid>
		<description><![CDATA[Gennemsigtig knap? - Man undlader at give knappen indhold på de 3 første frames, som handler om dens udseende - man lægger kun en shape på HIT-framen i en keyframe, så knappen blir &#8216;musefølsom&#8217; men ellers er usynlig. Skjulte knapper over et baggrundsbillede, det som svarer til &#8216;hotspots&#8217; eller &#8216;image-map&#8217; i HTML. Anvendelser: Knap-symbolers udseende [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Gennemsigtig knap?</strong><br />
- Man undlader at give knappen indhold på de 3 første frames, som handler om dens udseende<br />
- man lægger <strong>kun</strong> en shape på HIT-framen i en keyframe, så knappen blir &#8216;musefølsom&#8217; men ellers er usynlig.</p>
<p>Skjulte knapper over et baggrundsbillede, det som svarer til &#8216;hotspots&#8217; eller &#8216;image-map&#8217; i HTML.</p>
<p><strong>Anvendelser:</strong><br />
Knap-symbolers udseende omfatter umiddelbart kun UP, OVER, DOWN.<br />
Har man brug for mere underholdning &#8211; på fx. rollout, release&#8230;, kan man bruge følgende teknik:<br />
Læg en movieclip &#8211; der har lært flere tricks &#8211; under en gennemsigtig knap, som så kodes til at styre denne knap-underholdnings-movieclip, samtidig med at den styrer funktionaliteten iøvrigt:</p>
<blockquote><p>on (press) {<br />
under_mc.gotoAndPlay(&#8220;bask&#8221;);<br />
noget andet;<br />
}<br />
on (release) {<br />
under_mc.gotoAndPlay(&#8220;flyv&#8221;);<br />
noget andet;<br />
}<br />
on (rollover) {<br />
under_mc.gotoAndPlay(&#8220;loefthovedet&#8221;);<br />
noget andet;<br />
}<br />
on (rollout) {<br />
under_mc.gotoAndPlay(&#8220;pip&#8221;);<br />
noget andet;<br />
}</p></blockquote>
<p>Man kan også kode movieclips direkte som om de var knapsymboler:</p>
<blockquote><p> on (release) {<br />
this.gotoAndPlay(&#8220;flyv&#8221;);<br />
et.andet.objekt.gørnoget();<br />
}</p></blockquote>
<p>Og så er der den omskrevne knapkomando &#8211; direkte fra en frame-action &#8211; event function:</p>
<blockquote><p>mc.onRelease=function() {<br />
this.gotoAndPlay(&#8220;flyv&#8221;);<br />
et.andet.objekt.gørnoget();<br />
}</p></blockquote>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sektioneret movieclip kontrol (as2, as3)</title>
		<link>http://curlingthebrackets.com/sektioneret-movieclip-kontrol-as2-as3/</link>
		<comments>http://curlingthebrackets.com/sektioneret-movieclip-kontrol-as2-as3/#comments</comments>
		<pubDate>Sun, 04 Mar 2007 22:10:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[as2]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[navigation]]></category>
		<category><![CDATA[oevelse]]></category>

		<guid isPermaLink="false">http://curlingthebrackets.com/?p=35</guid>
		<description><![CDATA[Objektet / Animationen _ Tegn fx. en frame by frame animation i en movie_clip (opret og navngiv Symbolet i library) _ Grib et objekt i nærheden af dig og hold det i den ene hånd mens du tegner. Bevæg det lidt efterhånden som du animerer det.. _ (F5,F6,F7 &#8211; højreklik for frame-menu) &#8211; f7 er [...]]]></description>
			<content:encoded><![CDATA[<div class="FlashMovie">
<object data="http://curlingthebrackets.com/wp-content/uploads/2007/03/bund.swf" type="application/x-shockwave-flash" width="150" height="100"><param name="movie" value="http://curlingthebrackets.com/wp-content/uploads/2007/03/bund.swf" /><param name="FlashVars" value="movie1=http://curlingthebrackets.com/wp-content/uploads/2007/03/tel.swf&amp;w=100&amp;h=150" /></object>
</div>
<a name="wptoc_0_0_0"></a><h3>Objektet / Animationen</h3>
<p>_ Tegn fx. en frame by frame animation i en movie_clip (opret og navngiv Symbolet i library)<br />
_ Grib et objekt i nærheden af dig og hold det i den ene hånd mens du tegner. Bevæg det lidt efterhånden som du animerer det..<br />
_ (F5,F6,F7 &#8211; højreklik for frame-menu) &#8211; f7 er en tom keyframe<br />
_ OnionSkin slået til, for at se forrige tegning<br />
_ Brug flere lag for flere elementer der indgår i hver tegning (eks. : gaffel-lag, mad-lag)<br />
_ Træk en &#8216;instace&#8217; af symbolet ud på scenen og ret det til (flyt, skaler..)<br />
_ gem fla-filen og &#8216;test movie&#8217; (ctrl+enter)</p>
<p><a href="http://www.awdsf.com/courseware/flash/flash2_frame_by_frame.htm" target="_blank">frame_by_frame</a><br />
<a href="http://www.photoshopaid.net/viewtutorial.php?tutorial=24" target="_blank">onion_skin</a></p>
<a name="wptoc_0_0_1"></a><h3>Play Stop knapperne:</h3>
<p>_ Opret button-symboler i Library til en stop og en play-knap. Knappernes tidslinie skal bare bruges til deres umiddelbare udseende &#8211; og hit-framen til at bestemme hvor stort et område musen skal reagere på.<br />
_ Træk instances af dem ind på scenen.<br />
_ Navngiv alle movieclips på scenen, som skal kontrolleres af actionscript. (properties &gt; instance-name).</p>
<table border="0" cellpadding="0" cellspacing="0" width="100%">
<tr>
<td><strong>Hvornår</strong></td>
<td rowspan="2">skal <strong>Hvem</strong></td>
<td rowspan="2">gøre <strong>Hvad</strong></td>
</tr>
<tr>
<td><strong>Under hvilke omstændigheder </strong></td>
</tr>
</table>
<p><strong>AS2</strong><br />
Marker knap på scenen, åbn script-vinduet og tast henholdsvis</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript"><span class="kw3">on</span> <span class="br0">&#40;</span>release<span class="br0">&#41;</span> <span class="br0">&#123;</span>
	sti.<span class="me1">til</span>.<span class="me1">objektnavn</span>.<span class="kw3">stop</span><span class="br0">&#40;</span><span class="br0">&#41;</span>;
<span class="br0">&#125;</span>
<span class="kw3">on</span> <span class="br0">&#40;</span>release<span class="br0">&#41;</span> <span class="br0">&#123;</span>
	sti.<span class="me1">til</span>.<span class="me1">objektnavn</span>.<span class="kw3">play</span><span class="br0">&#40;</span><span class="br0">&#41;</span>;
<span class="br0">&#125;</span></pre></div></div>

<p><strong>AS3</strong><br />
Her skal knappen ikke markeres, medn derimod den frame scriptet skal stå på.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3"><span class="co1">//framescript</span>
playknap<span class="sy0">.</span><span class="kw7">addEventListener</span><span class="br0">&#40;</span><span class="kw5">MouseEvent</span><span class="sy0">.</span><span class="kw8">CLICK</span><span class="sy0">,</span> mcPLAY<span class="br0">&#41;</span><span class="sy0">;</span>
<span class="kw3">function</span> mcPLAY<span class="br0">&#40;</span>e<span class="sy0">:</span><span class="kw5">MouseEvent</span><span class="br0">&#41;</span> <span class="br0">&#123;</span>
	sti<span class="sy0">.</span>til<span class="sy0">.</span>movieclipinstancenavn<span class="sy0">.</span><span class="kw7">play</span><span class="br0">&#40;</span><span class="br0">&#41;</span><span class="sy0">;</span>
<span class="br0">&#125;</span>
stopknap<span class="sy0">.</span><span class="kw7">addEventListener</span><span class="br0">&#40;</span><span class="kw5">MouseEvent</span><span class="sy0">.</span><span class="kw8">CLICK</span><span class="sy0">,</span> mcSTOP<span class="br0">&#41;</span><span class="sy0">;</span>
<span class="kw3">function</span> mcSTOP<span class="br0">&#40;</span>e<span class="sy0">:</span><span class="kw5">MouseEvent</span><span class="br0">&#41;</span> <span class="br0">&#123;</span>
	sti<span class="sy0">.</span>til<span class="sy0">.</span>movieclipinstancenavn<span class="sy0">.</span><span class="kw7">stop</span><span class="br0">&#40;</span><span class="br0">&#41;</span><span class="sy0">;</span>
<span class="br0">&#125;</span></pre></div></div>

<p>Brug gerne sigtekornet til at pege på target i actionpanelet. Chek også for fejl før du forlader actions-vinduet.</p>
<div class="FlashMovie">
<object data="http://curlingthebrackets.com/wp-content/uploads/2007/03/bund.swf" type="application/x-shockwave-flash" width="420" height="350"><param name="movie" value="http://curlingthebrackets.com/wp-content/uploads/2007/03/bund.swf" /><param name="FlashVars" value="movie1=http://curlingthebrackets.com/wp-content/uploads/2007/03/flaskitse1-2.swf&amp;w=420&amp;h=320" /></object>
</div>
<a name="wptoc_0_0_2"></a><h3>Objektets Timeline-tabel</h3>
<p>_ &#8216;hjemme hos&#8217; movieclippet (på dens egen tidslinie) skal der laves nogle animerede variationer af den første &#8211; nogle forløb, som knapperne senere skal få den til at udspille. Efter den første spiller rækkefølgen ikke den store rolle. Marker flere frames af gangen gennem alle lagene, og træk for at flytte en hel sektion &#8211; ALT+flyt laver kopier.<br />
Tidslinien inddeles således i mindre sektioner.<br />
_ På et Labels-lag indsættes en navngivet keyframe (properties &gt; frame name &#8211; ingen fancy tegn) for hver gang et forløb starter.<br />
_ På et actions-lag indsættes en keyframe med en afviklings kommando på hver forløbs sidste frame &#8211; det vil typisk være  <code>stop();</code>  men kunne også være <code>gotoAndPlay("labelname"); </code>hvis den skal loope.</p>
<p>Der kan også være enkelte stillestående frames, man har brug for at navngive &#8211; fx. &#8220;gul&#8221;, &#8220;blaa&#8221;, eller en tom keyframe: &#8220;forsvind&#8221;..<br />
Hovedsagen er at hver sektion skal give mening med dens navn &#8211; og at tidslinien skal være overskuelig og nem at redigere.</p>
<div class="FlashMovie">
<object data="http://curlingthebrackets.com/wp-content/uploads/2007/03/bund.swf" type="application/x-shockwave-flash" width="420" height="305"><param name="movie" value="http://curlingthebrackets.com/wp-content/uploads/2007/03/bund.swf" /><param name="FlashVars" value="movie1=http://curlingthebrackets.com/wp-content/uploads/2007/03/g.swf&amp;w=320&amp;h=200" /></object>
</div>
<a name="wptoc_0_0_3"></a><h3>Goto Knapperne:</h3>
<p>_ Flere knap-symboler i Library, eller genbrug.<br />
_ Denne gang skal de referere en frame-label </p>
<p><strong>AS2</strong></p>

<div class="wp_syntax"><div class="code"><pre class="actionscript"><span class="co1">// buttonscript</span>
<span class="kw3">on</span> <span class="br0">&#40;</span>release<span class="br0">&#41;</span> <span class="br0">&#123;</span>
	sti.<span class="me1">til</span>.<span class="me1">objektnavn</span>.<span class="kw3">gotoAndPlay</span><span class="br0">&#40;</span><span class="st0">&quot;framelabel&quot;</span><span class="br0">&#41;</span>;
<span class="br0">&#125;</span></pre></div></div>

<p><strong>AS3</strong></p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3"><span class="co1">// framescript</span>
knap<span class="sy0">.</span><span class="kw7">addEventListener</span><span class="br0">&#40;</span><span class="kw5">MouseEvent</span><span class="sy0">.</span><span class="kw8">CLICK</span><span class="sy0">,</span> mcGO<span class="br0">&#41;</span><span class="sy0">;</span>
<span class="kw3">function</span> mcGO<span class="br0">&#40;</span>e<span class="sy0">:</span><span class="kw5">MouseEvent</span><span class="br0">&#41;</span> <span class="br0">&#123;</span>
	sti<span class="sy0">.</span>til<span class="sy0">.</span>movieclipinstancenavn<span class="sy0">.</span><span class="kw7">gotoAndPlay</span><span class="br0">&#40;</span><span class="st0">&quot;frameLabelNavn&quot;</span><span class="br0">&#41;</span><span class="sy0">;</span>
	<span class="co1">// Prøv også med gotoAndStop(&quot;frameLabelNavn&quot;);</span>
<span class="br0">&#125;</span></pre></div></div>

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